Marvel Rivals heroes assembling for a competitive team fight

Marvel Rivals changes too quickly for a useful guide to pretend that one tier list lasts forever. This Mega Guide is maintained as a patch-pinned competitive reference: every ranking names the version it applies to, every material system claim links to a source, and every major balance update triggers a review instead of a cosmetic date change.

The current research baseline is Season 9, launched July 10, 2026. The official launch notes added Jubilee, described a ground-up Team-Up System revamp, and announced a Black Widow rework. The accompanying balance post introduced Regenerative Shields and changed Ultimate energy conversion. An emergency balance post followed on July 11, partially restoring Strategist healing-to-energy conversion and adjusting Cyclops and Phoenix after Team-Up Anchors were removed.

That pace is exactly why this guide separates durable fundamentals from volatile rankings. Role identity, positioning concepts, and kit explanations can remain useful across patches. Tier placements, Team-Up effects, and exact numbers cannot.

Early-meta notice: Season 9 is only five days old. The roster, patch values, and Team-Up lookup below come from official sources; the S/A/B/C placements are a provisional ladder read built from current community match telemetry and will be reviewed weekly.

Current Patch Snapshot

FieldVerified baseline
SeasonSeason 9
Patch line20260710 launch update plus 20260711 emergency balance post
Newest verified heroJubilee
Major system changeGround-up Team-Up System revamp
New health typeRegenerative Shields
Review cadenceWeekly, plus an immediate check after material balance updates

The version label above is the source of truth for every volatile section that follows. When the live game moves beyond it, the guide should display a review-due state until the affected hero kits, Team-Ups, and tier placements are checked.

What changed in the July 11 emergency hotfix

The launch-day balance post is already stale for several important values. Use this table as the correction layer when comparing older Season 9 discussion with the live 20260711 baseline.

Hero or systemCurrent hotfix impact
All StrategistsHealing-to-Ultimate conversion rose from the launch value of 60% to 70%. Damage-to-Ultimate conversion remains at 55%.
Black WidowRed Room Rifle now deals 45 damage per hit; Electro-plasma Blast now ranges from 50 to 70 damage, with adjusted rifle falloff.
CyclopsOptic Blast rose to 22 damage per tick and Ricochet Force to 75 direct-hit damage; his Gambit Team-Up cooldown fell to 15 seconds.
Iron ManThe Thor Team-Up’s Unibeam outer-ring damage was reduced in both standard and Armor Overdrive states.
PhoenixCosmic Flames rose to 60 damage per hit; the Rogue Team-Up gained stronger direct and ricochet damage plus a 10-second cooldown.
PsylockeHer base crossbow damage and falloff were reduced, with further reductions to both Emma Frost and Cloak & Dagger Team-Up bonuses.
GambitHealing Hearts self-healing and Bridge Boost healing increased; the Magneto Team-Up’s area healing rose to 55 per second.
Invisible WomanOrb Projection retrieval, Guardian Shield self-healing, and Invisible Boundary were buffed; the Mister Fantastic Team-Up now heals 25 per second.
JubileeFirework Finale now costs 4,300 energy; Blooming Ball needs 250 charge and heals 35 per second at base size; Blade raises its Life Steal ratio to 30%.
Luna SnowFate of Both Worlds now costs 4,800 energy.
MantisHealing Flower’s flat healing component and its Star-Lord-enhanced value were reduced.
Rocket RaccoonGroot Team-Up spores now heal 20 each; Squirrel Girl Team-Up acorns heal 30 each.
UltronPeni Parker Team-Up drones attached to other allies now heal 15 per second and the ability cooldown is 20 seconds.

This correction table is not a tier list. It identifies which launch-day assumptions changed first and therefore deserve extra weight during the ranking review.

How Marvel Rivals Roles Work

Marvel Rivals organizes heroes into three official classes: Vanguard, Duelist, and Strategist. The developer’s hero-design notes describe role assignment as part of translating each character’s powers and personality into a distinct playable kit.

Vanguard

Vanguards create and hold space. A useful Vanguard evaluation cannot stop at raw survivability; it must also consider initiation, peel, sightline control, objective presence, and how reliably the hero enables the rest of a composition.

The Vanguard tier table therefore scores:

  • space creation and objective control
  • initiation and disengage reliability
  • protection for Strategists and vulnerable Duelists
  • map and composition dependence
  • Team-Up value in the current patch

Duelist

Duelists convert space and openings into pressure, eliminations, or forced cooldowns. Damage totals alone can be misleading, so the rankings separate reliable pressure from burst that depends on narrow setups.

The Duelist tier table scores:

  • reliable damage and finishing power
  • mobility, angles, and self-sufficiency
  • ability to pressure Vanguards and backlines
  • mechanical burden relative to payoff
  • current Team-Up and composition fit

Strategist

Strategists sustain, enable, and stabilize a team. Season 9 also demonstrates why the class needs patch-aware analysis: the July 11 emergency post changed healing-to-energy conversion for every Strategist only one day after the season update.

The Strategist tier table scores:

  • healing or mitigation reliability
  • utility, saves, and Ultimate impact
  • survivability under dive pressure
  • synergy with common compositions
  • performance after the current energy-economy changes

Season 9 Tier List Methodology

The guide publishes three role-separated tier lists, not one combined ranking. Comparing a Vanguard directly with a Strategist produces a clean-looking table but weak advice; the roles solve different problems and should be judged against their peers.

Each placement uses four labels:

  1. Patch: the exact balance baseline.
  2. Evidence: official change history plus clearly labeled competitive or community evidence where needed.
  3. Confidence: high, medium, or provisional.
  4. Reason: a concise explanation tied to the scoring criteria above.

Tier definitions remain stable even when placements move:

TierMeaning
SConsistently shapes strong compositions or answers the patch’s central problems with limited tradeoffs.
AStrong and broadly useful, with manageable weaknesses or slightly greater composition dependence.
BViable when drafted for the right map, matchup, or player strength, but not a default answer.
CNarrow, inconsistent, or clearly outperformed in the current patch; still playable with a specific plan.
ProvisionalInsufficient current evidence after a new hero, rework, or system change.

For this first Season 9 read, Counterwatch’s July 15 all-ranks table supplies the primary community match signal through sample-adjusted win rates. RivalsMeta’s Diamond+ table is a directional cross-check for heroes whose performance changes sharply with coordination or mechanical skill. Official patch notes remain the source of truth for what changed; neither community tracker is treated as an official balance source.

Because the season is young, every placement below has medium confidence. A hero can move quickly as players learn the Team-Up system, and a strong win rate does not prove that a hero is the best choice on every map or in every composition.

Season 9 Vanguard Tier List

TierHeroesCurrent Season 9 read
SPeni ParkerThe clearest ladder leader in both all-ranks and Diamond+ telemetry. Her nest control remains broadly useful instead of depending on one narrow pairing.
AHulk, Captain America, Angela, Devil Dinosaur, RogueStrong current results with either high-end upside or reliable engage and survival. Devil Dinosaur is especially powerful in general ladder play, while Angela and Rogue gain value with better coordination.
BGroot, Thor, Doctor Strange, The Thing, Venom, Emma FrostViable frontline choices with more map, composition, or execution dependence. Strange and Emma remain popular, but current results do not place them with the leading climb picks.
CMagneto, Deadpool (Vanguard)Current telemetry trails the role. Use them for a specific matchup, practiced Team-Up plan, or player comfort rather than as the default frontline.

Best Vanguard to learn now: Peni Parker. High-rank watch: Angela. Most volatile: Deadpool, because each role form has its own performance profile.

Season 9 Duelist Tier List

TierHeroesCurrent Season 9 read
SMagik, Storm, DaredevilMagik leads Duelists in the all-ranks data, while Storm and Daredevil combine strong results with high-rank upside. Storm’s low pick rate makes her result more specialist-driven than Magik’s.
ABlade, Mister Fantastic, Black Panther, Iron Fist, Cyclops, Spider-ManStrong conversion when their preferred range, route, or Team-Up is available. Cyclops has an unusually large sample after his hotfix, while the melee picks reward practiced engage timing.
BHela, Black Cat, Iron Man, Star-Lord, Psylocke, Wolverine, Human Torch, Deadpool (Duelist)Competitive but more sensitive to aim, map geometry, partner selection, or rank. Human Torch is the clearest rank-divergence case: weaker all-ranks results but substantially better Diamond+ performance.
CWinter Soldier, The Punisher, Scarlet Witch, Namor, Elsa Bloodstone, Squirrel Girl, Moon Knight, Phoenix, Hawkeye, Black WidowCurrent ladder results lag the role leaders. Black Widow remains provisional after her rework and emergency buffs; Phoenix also needs more post-hotfix evidence before a confident reassessment.

Best Duelist to learn now: Magik. Mechanical specialist watch: Storm. Hotfix watch: Cyclops, Phoenix, Psylocke, and Black Widow.

Season 9 Strategist Tier List

TierHeroesCurrent Season 9 read
SRocket Raccoon, Ultron, MantisThe strongest early ladder trio. Rocket offers the broadest current consistency, while Ultron and Mantis provide more offensive agency for practiced players.
AWhite Fox, JubileePositive early results with distinct utility. Jubilee is still a new-hero placement and should be treated as more volatile than White Fox.
BLuna Snow, Invisible Woman, Cloak & DaggerPopular, functional supports whose early Season 9 results sit closer to the role baseline. Their utility can still make them the correct composition pick.
CAdam Warlock, Loki, Gambit, Deadpool (Strategist), Jeff the Land SharkCurrent results trail the role leaders. That does not erase resurrection, transformation, mobility, or displacement value; it means those tools are not yet converting as consistently across the ladder.

Best Strategist to learn now: Rocket Raccoon. Highest early upside: Ultron. New-hero watch: Jubilee. All Strategist comparisons use the July 11 restoration to 70% healing-to-Ultimate conversion.

Every Hero Guide

Each hero entry uses one consistent template so readers can compare kits without relearning the page:

Interactive kits: The searchable Hero Ability Encyclopedia includes locally mirrored official portraits and ability icons, inputs, and selected current values for all 52 heroes.

FieldWhat the guide answers
RoleVanguard, Duelist, or Strategist
JobThe hero’s primary purpose in a team fight
StrengthsThe situations the kit solves reliably
WeaknessesThe pressure, maps, or compositions that expose it
AbilitiesPlain-language explanation plus verified current values where useful
UltimateUse case, counterplay, and economy considerations
Team-UpsCurrent partners, granted effects, and drafting cost
MatchupsClearly sourced or labeled evidence, never presented as official fact
TierCurrent role tier, patch, confidence, and reason

The official hero directory is the roster and kit source of truth. It was checked entry by entry on July 15, 2026 and contains 52 playable heroes: 13 dedicated Vanguards, 26 dedicated Duelists, 12 dedicated Strategists, and Deadpool as a three-role flex hero. The profile links below lead to the official ability descriptions and current-value tables.

Vanguard roster

HeroOfficial profile
AngelaKit and current values
Captain AmericaKit and current values
Devil DinosaurKit and current values
Doctor StrangeKit and current values
Emma FrostKit and current values
GrootKit and current values
HulkKit and current values
MagnetoKit and current values
Peni ParkerKit and current values
RogueKit and current values
The ThingKit and current values
ThorKit and current values
VenomKit and current values

Duelist roster

HeroOfficial profile
Black CatKit and current values
Black PantherKit and current values
Black WidowKit and current values
BladeKit and current values
CyclopsKit and current values
DaredevilKit and current values
Elsa BloodstoneKit and current values
HawkeyeKit and current values
HelaKit and current values
Human TorchKit and current values
Iron FistKit and current values
Iron ManKit and current values
MagikKit and current values
Mister FantasticKit and current values
Moon KnightKit and current values
NamorKit and current values
PhoenixKit and current values
PsylockeKit and current values
Scarlet WitchKit and current values
Spider-ManKit and current values
Squirrel GirlKit and current values
Star-LordKit and current values
StormKit and current values
The PunisherKit and current values
Winter SoldierKit and current values
WolverineKit and current values

Strategist roster

HeroOfficial profile
Adam WarlockKit and current values
Cloak & DaggerKit and current values
GambitKit and current values
Invisible WomanKit and current values
Jeff the Land SharkKit and current values
JubileeKit and current values
LokiKit and current values
Luna SnowKit and current values
MantisKit and current values
Rocket RaccoonKit and current values
UltronKit and current values
White FoxKit and current values

Three-role flex hero

HeroOfficial rolesOfficial profile
DeadpoolVanguard, Duelist, StrategistKit and current values

The counts above treat Deadpool once in the total roster rather than once per role. That distinction matters when comparing “all heroes” totals with role-filtered lists.

Jubilee Quick Guide

Jubilee is a Strategist who mixes projectile healing, enemy pressure, speed, crowd control, and a large area Ultimate. Her kit rewards alternating between ally support and offensive marks instead of treating healing and damage as separate modes.

AbilityPractical job at the 20260711 baseline
Energy PlasmoidsRapid light blasts heal allies and damage enemies. Triggering Sparkle Marks temporarily increases attack speed and lets Jubilee fire without spending energy.
Blooming BallA tracking vampiric orb damages enemies and heals allies around it. Striking the orb or nearby targets charges it, increasing its size and healing; the hotfix reduced the required charge to 250 and raised base healing to 35 per second.
Sparking SprintA mobility and tempo tool that boosts speed, jump height, and attack speed while allowing free Energy Plasmoid fire. Use it to rotate, escape pressure, or compress a burst-healing window.
Dazzling DetonationAn enemy-facing detonation deals damage and blinds; transferring the energy to an ally provides healing and speed instead. It is Jubilee’s clearest moment-to-moment choice between disruption and rescue.
Sparkle MarkMark detonations provide allies with healing amplification and Bonus Health, or deal burst damage to enemies. The mark system connects the rest of the kit.
Firework FinaleJubilee knocks back nearby enemies and surrounds herself with orbiting fireworks that heal allies and damage enemies. The July 11 hotfix reduced its energy cost to 4,300.

Her most important early review question is not raw healing output; it is whether she can safely keep marks and Blooming Ball active while saving Dazzling Detonation for the fight’s critical swing. The Blade Team-Up increases Blooming Ball’s Life Steal ratio to 30%, so any Jubilee placement must state whether that pairing was assumed.

Team-Up System

Team-Ups are one of Marvel Rivals’ defining draft layers, but they are also one of the most volatile parts of the guide. Season 9 replaced the previous structure with a ground-up revamp, and the July 11 emergency post explicitly referenced the removal of Team-Up Anchors. The launch balance notes also removed the former flat Anchor bonuses from numerous heroes and repeatedly describe the new choice as selecting a Team-Up partner.

Official hero profiles now separate a Team-Up ability into a Base Effect and an Enhanced Effect. The base effect tells you what the hero gains from selecting that ability; the enhanced effect tells you what changes when the named partner is in the composition. That makes the drafting question more precise than “does this pair have a Team-Up?”: players need to compare the base tool, the partner-only upgrade, and the opportunity cost of the other available option.

Verified Season 9 Team-Up examples

These examples were checked against current official hero profiles on July 15, 2026. They explain the new format before the complete hero-by-hero lookup.

HeroAbility and partnerWhat the partner changes
Captain AmericaStars Aligned — Winter SoldierAdds a mutual rally that grants nearby allies Bonus Health and movement speed while preserving Cap’s defensive leap utility.
Captain AmericaVoltaic Union — ThorEnhances the Lightning Shield so its hits create an additional area-damage burst.
CyclopsSlim and Red — PhoenixSpark detonations reduce Ricochet Force’s cooldown.
CyclopsKinetic Kin — GambitAdds attack-speed increases for Optic Blast and Concussive Beam during Cyclops’ enhanced movement state.
Black WidowAllied Agents — HawkeyeCritical hits prevent the Focused state from expiring, rewarding a sustained precision streak.
Black WidowBurning Bullets — PhoenixGrants a second Plasma Cannon charge on top of the ability’s faster-fire and hitscan conversion.
JubileeVampiric Kin — BladeAdds continuous healing for allies standing inside Jubilee’s Life Steal field.
Doctor StrangeGamma Maelstrom — HulkLets Gamma Maelstrom retain part of its stored energy and prevents that stored Gamma energy from decaying.
Doctor StrangePsionic Vortex — Invisible WomanConverts Psionic Vortex damage into proportional Bonus Health for Doctor Strange.

Every hero’s current Team-Up choices

This compact lookup was extracted from all 52 official hero profiles on July 15, 2026. It lists the two named ability choices attached to each hero and the partner named in the enhanced effect. Use the official profile links in the roster section for the full base and enhanced descriptions.

HeroRoleTeam-Up option 1Team-Up option 2
Adam WarlockStrategistCosmic Cyclone — StormFlawless Design — Ultron
AngelaVanguardAsgardians of the Galaxy — Star-LordOdin’s Unacknowledged — Loki
Black CatDuelistFeline Alliance — Black PantherBinding Ties — Spider-Man
Black PantherDuelistDamisa-Yao — StormDimensional Shortcut — Magik
Black WidowDuelistAllied Agents — HawkeyeBurning Bullets — Phoenix
BladeDuelistBlade of Khonshu — Moon KnightBleed for Battle — Captain America
Captain AmericaVanguardStars Aligned — Winter SoldierVoltaic Union — Thor
Cloak & DaggerStrategistOblivion Shroud — The HoodFrozen Haven — Luna Snow
CyclopsDuelistSlim and Red — PhoenixKinetic Kin — Gambit
DaredevilDuelistComprehensive Defense — Iron FistDevilish Affair — Black Widow
DeadpoolVanguard / Duelist / Strategist“Hel-Yeah, Honey” — HelaGumbo Chimichangas — Gambit
Devil DinosaurVanguardPrimal Punishment — The PunisherSurf & Turf — Jeff the Land Shark
Doctor StrangeVanguardGamma Maelstrom — HulkPsionic Vortex — Invisible Woman
Elsa BloodstoneDuelistPrehistoric Trap — Devil DinosaurLoudmouth Mercs — Deadpool
Emma FrostVanguardSpirit Breaker — MantisIced Out Diamond — Luna Snow
GambitStrategistFavorable Odds — MagnetoSparkling Staff — Jubilee
GrootVanguardWild Wall — MantisBubble Buddies — Jeff the Land Shark
HawkeyeDuelistSenbonzakura Strike — PsylockeMoonlit Slash — Cloak & Dagger
HelaDuelistHel Tendrils — VenomDeep Wrath — Namor
HulkVanguardSavage Slam — Captain AmericaGamma Fastball — Wolverine
Human TorchDuelistFiery Sparks — JubileeStorming Ignition — Storm
Invisible WomanStrategistUnited Siblings — Human TorchFirst Family — Mister Fantastic
Iron FistDuelistIron & Stone — The ThingKumiho Palm — White Fox
Iron ManDuelistGamma Charge — HulkThunder Overdrive — Thor
Jeff the Land SharkStrategistGuardian of the Deep — VenomMr. Pool’s Interdimensional Toy Box — Deadpool
JubileeStrategistHellfire Sparks — The HoodVampiric Kin — Blade
LokiStrategistVillain’s Illusion — HelaVibrant Vitality — Hela
Luna SnowStrategistAtlas Bond — White FoxDuality Dance — Adam Warlock
MagikDuelistChain of Cyttorak — Doctor StrangeVoid Pentagram — The Hood
MagnetoVanguardMetallic Chaos — Scarlet WitchMagnetic Resonance — Emma Frost
MantisStrategistStar Blossom — Star-LordVitality Pact — Adam Warlock
Mister FantasticDuelistFantastic Amplifier — Rocket RaccoonClobberin’ Research Dept. — The Thing
Moon KnightDuelistLuminous Moon — Cloak & DaggerBlood Moon — Elsa Bloodstone
NamorDuelistGamma Monstro — HulkChilling Charisma — Luna Snow
Peni ParkerVanguardVibranium Mech — Black PantherRocket Network — Rocket Raccoon
PhoenixDuelistCircle of Life — HelaTelekinetic Beatdown — Rogue
PsylockeDuelistMental Projection — Emma FrostLight & Dark Darts — Cloak & Dagger
Rocket RaccoonStrategistMammalian Bond — Squirrel GirlPlanet X Pals — Groot
RogueVanguardMr. & Mrs. X — GambitExplosive Entanglement — Magneto
Scarlet WitchDuelistSorcerers Supreme — Doctor StrangeHex Fireworks — Jubilee
Spider-ManDuelistSymbiote Bond — VenomParker Power-Up — Peni Parker
Squirrel GirlDuelistSquirrel Missile — Iron ManESU Alumnus — Spider-Man
Star-LordDuelistFlora Munitions — GrootStar-Soul — Adam Warlock
StormDuelistGod of Thunder — ThorJaws of Fate — Jeff the Land Shark
The PunisherDuelistBestial Hunt — DaredevilAmmo Overload — Rocket Raccoon
The ThingVanguardTwo in One — Human TorchUnbreakable Forces — Invisible Woman
ThorVanguardRagnarok Rebirth — HelaDivine Armory — Angela
UltronStrategistStark Protocol — Iron ManSP//dr Sync — Peni Parker
VenomVanguardBlood Leech — BladeAbyssal Flames — Phoenix
White FoxStrategistLucky Loan — Black CatPsionic Fox — Psylocke
Winter SoldierDuelistTimeless Veterans — The PunisherExpert Instinct — Elsa Bloodstone
WolverineDuelistBlast Slash — CyclopsPair of Threes — Gambit

Official-directory mismatch: The current Jubilee, Cloak & Dagger, and Magik profiles name The Hood as an enhanced-effect partner, but The Hood does not appear in the official 52-hero directory. Loki’s profile also lists two differently named Hela options with substantially overlapping text. Those entries are reproduced for transparency and should be rechecked after the next official directory update.

This structure also explains why a hero can move without receiving a direct balance change: an unusually strong enhanced effect can raise the value of both heroes, while losing a favored partner can lower the consistency of an otherwise unchanged kit.

The weekly maintenance table tracks:

  • the current pairing or group
  • which hero grants or receives each effect
  • the official effect description
  • whether the value is passive, an added ability, or an enhanced ability
  • the patch in which the pairing was introduced, changed, or removed
  • the practical drafting implication, clearly separated from the official description

Removed Team-Ups live in the change log rather than silently disappearing. That preserves search value for readers landing from older queries without confusing historical information with the current game.

Core Systems to Master

Ultimate Economy

Ultimate generation is a live balance lever, not a fixed rule. The Season 9 launch changed damage and healing conversion, and the next day’s hotfix partially restored Strategist healing conversion.

Role and action20260710 launch valueCurrent 20260711 value
Vanguard and Duelist damage55%55%
Strategist damage55%55%
Strategist healing60%70%

The practical result is a slower damage-fed Ultimate cycle for every role than the previous 70% or 75% baselines, with Strategists recovering some—but not all—of their former healing-fed rate. Team planning should therefore track actual Ultimate readiness instead of relying on Season 8 timing instincts.

Regenerative Shields

Season 9 introduced Regenerative Shields as a new health type. They interact with percentage-based healing and damage in the same way as base Health. Their unique rule is timing-based: after the owner avoids damage for five seconds, the chargeable shield pool regenerates completely over the following five seconds.

The launch balance post gave Regenerative Shields to Angela, Captain America, Hulk, Rogue, Thor, Venom, Black Cat, Black Panther, Daredevil, Magik, Psylocke, and Star-Lord. That creates two clear fight-management rules:

  • If you are attacking one of those heroes, light but reliable follow-up damage can deny the five-second regeneration trigger and stop a disengage from becoming a free reset.
  • If you are playing one of them, breaking line of sight is valuable only if you stay safe long enough to start—and then finish—the regeneration window. Five seconds without damage only starts recovery; ten uninterrupted seconds from the last hit are needed to restore the complete chargeable pool.

Because the shield replaces base Health on several heroes rather than simply adding durability, old total-health comparisons can be misleading. Evaluate effective health together with how consistently the hero can leave pressure and earn the regeneration window.

Hero Swapping and Composition Repair

Treat swapping as a decision workflow: identify whether the team lacks space, finishing power, sustain, peel, or a specific counter; then change the smallest number of picks needed to solve that problem.

SymptomFirst questionLowest-disruption repair
Team cannot cross an open laneIs the frontline creating a safe timing or merely absorbing damage?Change the Vanguard plan or add a route-denial tool before replacing the entire damage line.
Targets survive every engageIs pressure spread across too many enemies?Add reliable finishing or focus-fire utility; do not assume another high-score damage pick solves coordination.
Strategists die firstIs the threat dive, range, or a lost sightline?Add peel, shorten the backline’s rotation, or deny the attack route.
Team wins space but loses the objectiveAre players chasing beyond their sustain and cover?Keep one stable objective presence and shorten pursuit distance.
A planned Team-Up is not producing valueIs the enhanced effect actually solving the current fight?Switch the Team-Up choice or one partner, rather than preserving a synergy that exists only on paper.
Ultimates arrive too lateIs the team using outdated pre-Season 9 timing expectations?Track the current 55% damage and 70% Strategist-healing conversion baselines and plan one fight ahead.

Destructible Terrain and Sightlines

Map geometry affects routes, cover, firing angles, and the safety of backlines. This guide distinguishes durable positioning principles from route-specific advice that needs its own patch or map check.

Marvel Rivals Season 9 FAQ

Who is the best Marvel Rivals hero in Season 9?

There is no single best hero across every role and lobby. In the July 15 early-season telemetry, Peni Parker leads Vanguards, Magik leads Duelists, and Rocket Raccoon leads Strategists. Those are the safest current ladder recommendations, not permanent answers.

Is Jubilee good in Season 9?

Jubilee currently sits in the A tier among Strategists in this role-relative list. Her early results are positive and her kit has flexible healing, mobility, disruption, and Life Steal support. Confidence remains medium because she is new and her Blade pairing was adjusted one day after launch.

How many heroes are in Marvel Rivals?

The official directory listed 52 unique heroes when checked on July 15, 2026. Deadpool counts once in that total but can play Vanguard, Duelist, or Strategist, so role-filtered tables contain 54 separate hero-role entries.

How does the new Team-Up system work?

Official profiles describe a Base Effect for the selected Team-Up ability and an Enhanced Effect when the named partner is present. That means a choice can still provide a tool without its partner, while the intended duo unlocks the stronger version.

Why does this tier list differ from another site?

Rank filters, platforms, sample sizes, maps, and tier definitions all change the result. This guide separates roles, uses all-ranks community telemetry as its baseline, checks Diamond+ directionally, and keeps new or recently reworked heroes at medium confidence.

When will the tier list update?

The guide is reviewed every seven days and immediately after a material balance update, hero release, role change, or Team-Up overhaul. The patch label at the top tells you which live version the rankings describe.

Maintenance and Change Log

This guide is scheduled for a seven-day review cadence while Marvel Rivals remains on an aggressive update cycle. The maintenance run should check the official announcements, game updates, balance posts, hero directory, and Team-Up directory. It may propose changes, but it must not publish tier movement or advance the review date without a reviewed pull request.

Material changes that should trigger an immediate proposal include:

  • a new hero or role change
  • a rework or major kit adjustment
  • a Team-Up addition, removal, or effect change
  • a global Ultimate-economy or health-system change
  • a ranked rules or map-pool change that affects composition advice

The existing Marvel Rivals ranked overview, Season 7 meta reset coverage, and Captain America balance analysis provide historical context and feed readers into this patch-current reference.

Official kit reference

Marvel Rivals Hero Ability Encyclopedia

Search all 52 heroes and 619 current ability entries. Icons, inputs, and selected values were captured from official profiles on 2026-07-15; use each profile link for the complete developer table.

52 heroes shown
Angela portrait Angela Vanguard · 11 ability entries
Normal Attack Left Click

Spear of Ichors

Damage
45
Attack Interval
0.96s per hit
Normal Attack Left Click

Axes Of Ichors

Damage
First three strikes: 30; the forth strike: 50.
Attack Interval
First three strikes: 0.4s per hit; the forth strike: 0.6s per hit.
Ability Right Click

SHIELDED STANCE

Cooldown
1s
Ability PASSIVE

Seraphic Soar

Ability E

Divine Judgement

Cooldown
12s
Damage
Hit damage: 30; damage over time: 12.5/s
Spell Field Duration
6s
Movement Boost (Self)
35%
Ability E

Wingblade Ascent

Ascent Duration
0.35s
Ability Shift

Assassin's Charge

Cooldown
4s
Energy Cost
25/s; 75/s when piercing an enemy
Ultimate Q

Heven's Retribution

Energy Cost
3100
Projectile Speed
60 m/s
Team-Up Passive

Celestial Command

Team-Up C

ASGARDIANS OF THE GALAXY

Cooldown
25s
Ground Bind Duration
2s
Team-Up C

ODIN'S UNACKNOWLEDGED

Cooldown
20s
Open Angela's complete official profile
Captain America portrait Captain America Vanguard · 11 ability entries
Normal Attack Left Click

Sentinel Strike

Damage
Melee Attack Damage: 45, Flying Shield Damage: 45
Ammo
Up to 4 throws
Attack Interval
Melee 1st Hit: 0.4s, Melee 2nd Hit: 0.5s, Flying Shield 1st Hit: 0.5s, Flying Shield 2nd Hit: 0.57s
Ultimate Q

Freedom Charge

Energy Cost
3100
Spell Field Duration
10s
Movement Boost
Grant a 30% Movement Boost to both yourself and your allies
Health Recovery Rate
Cast to gain 150 Bonus Health and grant allies 100 Bonus Health. Every second afterward, gain 100 Bonus Health and grant allies 60 Bonus Health
Ability SHIFT

Leading Dash

Movement Boost
33.40%
Ability E

Vibranium Energy Saw

Cooldown
6s
Damage
Start at 70, with a 20% reduction for each ricochet
Projectile Speed
80 m/s
Ability F

Liberty Rush

Cooldown
10s
Damage
30
Ability Left Click

Super-Soldier Slam

Cooldown
12s
Damage
30
Ability Right Click

Living Legend

Cooldown After Destroyed
5s
Team-Up Passive

Captain's Spirit

Team-Up C

VIBRANIUM BASTION

Cooldown
15s
Ability Duration
10s
Team-Up C

STARS ALIGNED

Cooldown
12s
Damage Sharing Duration
2s
Team-Up C

VOLTAIC UNION

Cooldown
15s
Ability Duration
7s
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Devil Dinosaur portrait Devil Dinosaur Vanguard · 13 ability entries
Normal Attack Left Click

Primal Bite

Damage
75
Bleed Duration
4s
Attack Interval
1st and 3rd attacks: 1s; 2nd attack: 0.9s
Ability Right Click

Impact Beam

Ability Duration
3.3s
Ability E

Buddy Barrier

Cooldown
12s
Maximum Duration for Summons
6s
Ability Shift

Savage Predation

Cooldown
10s
Dash Duration
2s
Ability F

Frenzied Feast

Cooldown
8s
Ability Passive

Prehistoric Plating

Ability Passive

Apex Advantage

Ultimate Q

Devil-Beast Rampage

Frenzied Feast Cooldown Reduction
1s
Energy Cost
3400
Team-Up Passive

Prehistoric Partner

Team-Up C

PRIMAL PUNISHMENT

Cooldown
12s
Duration
8s
Team-Up X

PRIMAL PUNISHMENT

Team-Up Right Click

SURF & TURF

Healing Amount
40/s
Maximum Duration
4s
Team-Up X

SURF & TURF

Healing Amount
15/s
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Doctor Strange portrait Doctor Strange Vanguard · 11 ability entries
Normal Attack Left Click

Daggers of Denak

Damage
16
Ammo
10 (1 dagger per release)
Projectile Speed
60 m/s
Ultimate Q

Eye of Agamotto

Energy Cost
3100
Damage
60
Soul Separation Duration
3s
Ability SHIFT

Cloak of Levitation

Cooldown
12s
Free-Flight Duration
6s
Ability E

Maelstrom of Madness

Cooldown
6s
Damage
Each point of Dark Magic deals 1.3 damage
Ability F

Pentagram of Farallah

Cooldown
180s
Duration
20s
Ability Right Click

Shield of the Seraphim

Cooldown After Destroyed
3s
Ability Passive

Price of Magic

Anti-Heal Duration
2s
Team-Up Passive

Enchanted Enhancement

Team-Up E

PSIONIC VORTEX

Cooldown
6s
Damage
Each point of energy deals 1.3 damage.
Team-Up E

GAMMA MAELSTROM

Cooldown
8s
Damage
Each point of Dark Magic deals 1.3 damage.
Team-Up E

PSIONIC VORTEX

Cooldown
6s
Damage
Each point of Dark Magic deals 1.3 damage.
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Emma Frost portrait Emma Frost Vanguard · 12 ability entries
Normal Attack Left Click

TELEPATHIC PULSE

Damage
Damage increases with energy: 0 - 70/s, 99 - 110/s, full energy - 140/s
Ammo
70
Ability Right Click

MIND'S AEGIS

Reposition Cooldown
1s
Ability E

PSYCHIC SPEAR

Damage
Deal 5 damage per direct hit. When the sentience shatters, it deals damage to the target, which is equal to 25% of the target's maximum health
Projectile Speed
80m/s
Ability SHIFT

DIAMOND FORM

Cooldown
15s
Duration
8s
Ability Left Click

FACETED FURY

Damage
First & second hit: 50; third hit: 70; fourth hit: 80
Ability Right Click

CRYSTAL KICK

Cooldown
2s
Damage
Hit damage: 40; damage increases to 90 when the target is knocked into walls
Ability E

CARBON CRUSH

Cooldown
6s
Damage
30
Ultimate Q

PSIONIC SEDUCTION

Energy Cost
3100
Damage
Basic damage 80/s; distance falloff: falloff begins at 10m, decreasing to 70% at 30m; angle falloff: falloff begins at 7° from the center of view, decreasing to 80% at 20°
Duration
6s
Team-Up C

ICED OUT DIAMOND

Cooldown
20s
Slow Duration
3s
Team-Up E

SPIRIT BREAKER

Team-Up C

ICED OUT DIAMOND

Cooldown
12s
Team-Up Passive

ICED OUT DIAMOND

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Groot portrait Groot Vanguard · 11 ability entries
Normal Attack Left Click

Vine Strike

Damage
65
Projectile Speed
120m/s
Attack Interval
0.7s
Ultimate Q

Strangling Prison

Energy Cost
2800
Damage
The projectile deals 10 damage, while the spell field deals 70 damage. While imprisoning enemies, it deals 20 damage every 0.5s
Projectile Speed
60m/s
Ability SHIFT

Thornlash Wall

Cooldown
2 charges, with each charge taking 6s to recharge
Ability E

Ironwood Wall

Cooldown
12s
Ability Right Click

Spore Bomb

Cooldown
6s
Damage
The projectile itself deals no damage, while Spore Bomb deals 55 damage and explosive spores deal 10 damage
Projectile Speed
60m/s
Ability Passive

Flora Colossus

Ability V

Furious Flora

Team-Up C

Wild Wall

Cooldown
10s
Healing Amount
40/s
Team-Up C

WILD WALL

Cooldown
10s
Healing Amount
20/s
Buff Duration per Application
6s
Team-Up C

BUBBLE BUDDIES

Cooldown
20s
Healing Amount
40/s
Maximum Duration
4s
Team-Up X

BUBBLE BUDDIES

Increase Healing Amount
40/s
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Hulk portrait Hulk Vanguard · 18 ability entries
Normal Attack Left Click

Gamma Ray Gun

Damage
16
Ammo
25
Projectile Speed
80m/s
Ultimate Q

Puny Banner

Energy Cost
600
Ability SHIFT

Gamma Grenade

Cooldown
8s
Damage
40
Team-Up Passive

Gamma Boost

Normal Attack Left Click

Heavy Blow

Damage
45
Attack Interval
0.467s
Ultimate Q

HULK SMASH!

Energy Cost
3700
Duration
12s
Ability SHIFT

Indestructible Guard

Cooldown
10s
Max Shield Duration
2.5s
Ability E

Radioactive Lockdown

Cooldown
15s
Damage
5
Max Duration
2s
Projectile Speed
100m/s
Ability Space

Incredible Leap

Ability Right Click

Gamma Burst

Cooldown
Basic Cooldown 2s, with a charge of 6s per use.
Damage
65
Projectile Speed
80m/s
Team-Up C

Gamma Fastball

Cooldown
3s when not thrown, 15s when thrown
Normal Attack Left Click

Heavy Blow

Damage
70
Attack Interval
0.52s
Ultimate Q

World Breaker

Damage
Delivers 5 hits, each dealing 40 damage
Duration
5s
Ability Space

Incredible Leap

Ability Right Click

Gamma Burst

Cooldown
1s
Damage
125
Projectile Speed
60m/s
Team-Up C

SAVAGE SLAM

Cooldown
20s
Team-Up C

GAMMA FASTBALL

Cooldown
15s
Furious Duration
6s
Team-Up X

GAMMA FASTBALL

Cooldown
15s
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Magneto portrait Magneto Vanguard · 10 ability entries
Normal Attack Left Click

Iron Volley

Damage
Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
Charges
10
Projectile Speed
80m/s
Attack Interval
0.8s
Ultimate Q

Meteor M

Energy Cost
3400
Damage
The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 350 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
Maximum Duration
5s
Projectile Speed
45m/s
Ability SHIFT

Metallic Curtain

Cooldown
3s
Energy Cost
65/s
Ability E

Metal Bulwark

Cooldown
15s
Max Shield Duration
2.5s
Ability F

Iron Bulwark

Cooldown
10s
Max Shield Duration
2.5s
Ability Right Click

Mag-Cannon

Cooldown
No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
Damage
Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
Projectile Speed
120m/s
Ability Space

Magnetic Descent

Team-Up C

ROYAL BLADE

Cooldown
30s
Duration
10s
Projectile Speed
80m/s
Team-Up C

METALLIC CHAOS

Cooldown
12s
Ability Duration
8s
Projectile Speed
120m/s
Team-Up C

MAGNETIC RESONANCE

Cooldown
15s
Magnetic Projection Max Duration
5s
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Peni Parker portrait Peni Parker Vanguard · 11 ability entries
Normal Attack Left Click

Cyber-Web Cluster

Damage
Projectile Damage: 15; Spell Field Damage: 15
Projectile Speed
150m/s
Ultimate Q

Spider-Sweeper

Energy Cost
3400
Damage
Sweep Attack Damage: 60
Duration
12s
Attack Interval
1s
Ability SHIFT

Bionic Spider-Nest

Cooldown
15s
Damage
Each Spider-Drone inflicts 40 damage
Ability E

Arachno-Mine

Cooldown
4 charges, with each charge taking 4s to recharge
Damage
100
Ability F

Cyber-Bond

Cooldown
3s
Projectile Speed
100m/s
Ability Space

Wall Crawl

Ability Right Click

Cyber-Web Snare

Cooldown
3s
Damage
5
Projectile Speed
60 m/s
Team-Up C

ARMORIZED SPIDER-NEST

Cooldown
30
Team-Up Passive

Cyber-Spiders

Team-Up C

VIBRANIUM MECH

Cooldown
20s
Duration
5s
Attack Interval
0.2s per shot
Team-Up C

ROCKET NETWORK

Cooldown
25s
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Rogue portrait Rogue Vanguard · 11 ability entries
Normal Attack Left Click

Power Surge Punch

Damage
The first two strikes deal 35 damage, while the third strike deals 45 damage
Ability Right Click

Defensive Stance

Ability Left Click

Southern Brawl

Cooldown
6s
Ability E

Chrono Kick Combo

Cooldown
10s
Maximum Flight Duration
3s
Projectile Speed
100 m/s
Ability SHIFT

Fatal Attraction

Cooldown
12s
Ability F

Ability Absorption

Cooldown
25s
Absorbed Ability Duration
10s
Ultimate Q

Heartbreaker

Energy Cost
3400
Duration
8s
Team-Up C

HEARTS AS ONE

Cooldown
30s
Spell Field Duration
8s
Team-Up C

MR. & MRS. X

Cooldown
30s
Damage
5+Target's 1% Maximum Health
Duration
8s
Team-Up Passive

MR. & MRS. X

Team-Up Passive

EXPLOSIVE ENTANGLEMENT

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The Thing portrait The Thing Vanguard · 12 ability entries
Normal Attack Left Click

Rocky Jab

Damage
Double strike, 40 per hit
Attack Interval
Double strike 0.33s between attacks, 1s between sets.
Ability Right Click

Stone Haymaker

Damage
55+10% of enemies' max Health per hit
Ability SHIFT

Yancy Street Charge

Cooldown
10s
Damage
Charge: 30; ground slam: 20; immobilization zone: 15 per/s
Duration
5s
Movement Boost
100%
Ability E

Embattled Leap

Cooldown
Basic Cooldown 3s, with a charge of 10s per use
Ability F

Battle Blitz

COOLDOWN
Basic Cooldown 3s, with a charge of 10s per use, shares the same Cooldown with the E Key ability
Ultimate Q

Clobberin' Time

Energy Cost
2800
Damage
100
Ability PASSIVE

Unyielding Will

Team-Up C

GAMMA CHARGE

Cooldown
25s
Ability Duration
8s
Team-Up X

Flying Thing

Cooldown
Successfully interacted: 30s; fail to interact: 3s
Damage
Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
Maximum Flight Duration
8s
Team-Up C

TWO IN ONE

Cooldown
15s
Ability Duration
10s
Team-Up X

TWO IN ONE

Cooldown
30s
Damage
45
Stun Duration
1s
Team-Up C

UNBREAKABLE FORCES

Cooldown
20s
Duration
5s
Bonus Health Recovery
15/hit
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Thor portrait Thor Vanguard · 10 ability entries
Normal Attack Left Click

Mjolnir Bash

Damage
45
Attack Interval
0.6s
Ultimate Q

God of Thunder

Energy Cost
3100
Damage
The sustained spell field lasts for 0.5s, dealing 40 damage, while the one-time spell field deals 220 damage
Duration
1.5s
Ability SHIFT

Storm Surge

Damage
No Charge Damage: 40; Full Charge Damage: 60
Ability E

Lightning Realm

Cooldown
12s
Damage
Deal 40 damage when enemies cross the boundaries
Maximum Duration
4s
Ability F

Awakening Rune

Damage
Projectile Damage: 70, Spell Field Damage: 15 per second
Duration
5s
Projectile Speed
60 m/s
Attack Interval
The first three stages last for 0.4s each, while the fourth stage lasts for 0.8s
Ability Right Click

Hammer Throw

Cooldown
6s
Damage
Outward Projectile Damage: 50; Returning Projectile Damage: 25
Projectile Speed
The projectile travels outward at a speed of 60m per second and returns at a speed of 80m per second
Ability Passive

Thorforce

Thorforce Consumption Cooldown
1.5s
Team-Up C

THUNDERSTRIKE PIKE

Cooldown
30s
Projectile Speed
80m/s
Team-Up Passive

RAGNAROK REBIRTH

Cooldown
50s
Team-Up C

DIVINE ARMORY

Cooldown
20s
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Venom portrait Venom Vanguard · 11 ability entries
Normal Attack Left Click

Dark Predation

Damage
20
Attack Interval
0.9s, with a 0.1s interval between each tendril
Ultimate Q

Feast of the Abyss

Energy Cost
2500
Damage
Inflict damage equal to 50% of the target's health, followed by an additional 50 damage
Maximum Duration
4s
Movement Boost
80%
Ability SHIFT

Venom Swing

Cooldown
8s
Ability E

Symbiotic Resilience

Cooldown
15s
Ability F

Frenzied Arrival

Cooldown
8s
Damage
65 damage, with damage falloff starting at 2m from the center of the spell field and decreasing to 40% at 6m
Ability Right Click

Cellular Corrosion

CoolDown
8s
Damage
The spell field deals 5 damage, increasing to 80 damage if the target remains in the area for a duration
Ability Space

Alien Biology

Team-Up Passive

HEALING TENDRILS

Team-Up Right Click

BLOOD LEECH

Team-Up Passive

BLOOD LEECH

One-time Healing Amount
40
Team-Up C

ABYSSAL FLAMES

Cooldown
12s
Damage
55
Duration
8s
Attack Interval
0.8s
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Black Cat portrait Black Cat Duelist · 21 ability entries
Normal Attack Left Click

FELINE FURY

Damage
35
Ultimate Q

CALLING CARD

Energy Cost
3100
Ability Duration
10s
Ability Shift

CAT'S CRADLE

Cooldown
1 charges, with each charge taking 8s to recharge
Damage
40
Ability E

TURN OF FORTUNE

Cooldown
5s
Ability Space

THIEVING GRACE

Ability Right Click

FORTUNE'S FAVOR

Ability Space

STEALTHY CATWALK

Ability Passive

MALKIN MISFORTUNE

Team-Up Passive

GIFT OF GOLD

Normal Attack Left Click

CLAW WHIP

Attack Interval
0.6s per hit
Ability E

PHANTOM PURSUIT

Cooldown
2s
Damage
70
Dash Duration
0.25s
Ability F

GILDED DEAL

Ability F

TABLET OF DESTINIES

Ability F

HELM OF HADES

Invisibility Duration
2s
Movement Boost
60%, drop to 0 in 2s
Ability F

FALTINE FLAME ORB

Ability F

CHERNOBOG'S CRYSTAL

Ability F

RING OF ZONA

Ability F

MENTO-FISH

Projectile Speed
30m/s
Ability PASSIVE

STICKY PAWS

Team-Up C

FELINE ALLIANCE

Cooldown
12s
Movement Boost
3 m/s, decaying to 0 over 3s
Team-Up E

BINDING TIES

Cooldown
2 charges, 5s each
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Black Panther portrait Black Panther Duelist · 10 ability entries
Normal Attack Left Click

Vibranium Claws

Damage
35
Attack Interval
0.44s per hit
Ultimate Q

Bast's Descent

Energy Cost
3300
Damage
150
Ability SHIFT

Spirit Rend

Cooldown
10s
Damage
80
Ability E

Spinning Kick

Cooldown
8s
Damage
75
Ability Space

Subtle Step

Ability Right Click

Spear Toss

Cooldown
6s
Damage
50
Charges
2
Projectile Speed
60m/s
Ability Passive

Panther's Cunning

Team-Up PASSIVE

GAMMA VIBRANIUM ARMOR

Cooldown
45
Team-Up C

DAMISA-YAO

Cooldown
12s
Damage
40
Team-Up C

DIMENSIONAL SHORTCUT

Cooldown
35s
Damage
40
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Black Widow portrait Black Widow Duelist · 8 ability entries
Normal Attack Left Click

Widow's Bite Baton

Damage
45
Normal Attack Left Click

Red Room Rifle

Damage
120 damage per round
Ultimate Q

ASSASSIN'S FOCUS

Energy Cost
2800
Maximum Duration
12s
Ability Right Click

ELECTRO-PLASMA BLAST

Cooldown
10s
Projectile Speed
100 m/s
Ability E

EDGE DANCER

Cooldown
15s
Flying Kick Stun Duration
0.2s
Ability F

WIDOW'S BITE SLAM

Cooldown
15s
Damage
30
Team-Up Passive

ALLIED AGENTS

Team-Up Passive

BURNING BULLETS

Plasma Cannon Cooldown
10s
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Blade portrait Blade Duelist · 9 ability entries
Normal Attack Left Click

Ancestral Sword

Damage
Cause 26 damage per single slash; double strike cause 13 damage per hit
Attack Interval
2 strikes per second
Normal Attack Left Click

Hunter's Shotgun

Initial Projectile Speed
180 m/s
Ability Right Click

Scarlet Shroud

Cooldown
3s
Energy Cost
60/s
Unstoppable Duration
1s after activation
Ability E

Bloodline Awakening

Duration of Each Buff Stack
1s
Ability Shift

Daywalker Dash

Damage
30
Healing Reduction Duration
4s
Ultimate Q

Thousand-Fold Slash

Energy Cost
2800
Spell Field Duration
2s
Team-Up C

ECLIPSE EDGE

Cooldown
20s
Damage
40
Dash Duration
8m
Projectile Speed
150m/s
Team-Up C

BLADE OF KHONSHU

Cooldown
12s
Dash Duration
0.15
Team-Up Passive

BLEED FOR BATTLE

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Cyclops portrait Cyclops Duelist · 11 ability entries
Normal Attack Left Click

Optic Blast

Attack Interval
0.6s
Normal Attack Right Click

Concussive Beam

Energy Cost per Second
25/s
Ability E

Ricochet Force

Cooldown
2 charges, with each charge taking 15s to recharge. Base Cooldown 2s
Ability SHIFT

Propulsion Burst

Cooldown
15s
Damage
5 per hit
Ability Duration
Minimum 0.35s, maximum 1s
Ability F

Optic Ascent

Cooldown
15s
Damage
5 per hit
Ability Duration
0.6s
Movement Boost
35% for 2s
Ability Passive

Kinetic Hover

Ultimate Q

Ruby Rage

Energy Cost
3700
Team-Up Passive

Red Adamantium

Team-Up E

SLIM AND RED

Cooldown
15s
Burn Damage Duration
3s
Team-Up Passive

SLIM AND RED

Ricochet Force Charges
0.5
Team-Up C

KINETIC KIN

Cooldown
18s
Duration
6s
Movement Boost
40%
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Daredevil portrait Daredevil Duelist · 12 ability entries
Normal Attack Left Click

JUSTICE JAB

Damage
35
Normal Attack Left Click

RIGHTEOUS CROSS

Ability Right Click

OBJECTION!

Cooldown
12s
Duration
1.2s
Ability SHIFT

DEVIL'S LATCH

Cooldown
12
Projectile Speed
180m/s
Ability E

INFERNAL FURY

Damage
40. Cause 65 damage when the target caught in the high damage range
Projectile Speed
150m/s
Ability F

Sonic Pursuit

Dash Cooldown
15s
Movement Boost
2.1m/s. Falloff begins at 10m away from the target, decreasing to 0.9m/s at 40m from the target
Ability Passive

RADAR SENSE

Ability Space

BLIND ASCENT

Ultimate Q

LET THE DEVIL OUT

Energy Cost
3400
Damage
50/s. Cause 85 damage per second when reaching the max damage
Spell Field Duration
8s
Team-Up Passive

BLIND VERDICT

Team-Up Right Click

COMPREHENSIVE DEFENSE

Team-Up C

DEVILISH AFFAIR

Cooldown
12s
Damage
55
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Elsa Bloodstone portrait Elsa Bloodstone Duelist · 12 ability entries
Normal Attack Left Click

DOUBLE-BARREL BLASTER

Damage
4.5 per round
Ammo
12
Normal Attack Left Click

MONSTER-PIERCER

Damage
13+0.8% of enemy's maximum health
Ability PASSIVE

INHERITED INSTINCT

Ability E

RUTHLESS PURSUIT

Cooldown
8s
Damage
30
Max Dash Duration
0.3s
Ability Shift

HELIX ADVANCE

Cooldown
11s
Max Dash Duration
0.28s
Ability Right Click

LIVING BULLET

Cooldown
8s
Projectile Speed
60m/s
Ability F

SMOKY SNARE

Cooldown
12s
Maximum Immobilizing Duration
1.2s
Ultimate Q

APEX PREDATOR

Energy Cost
3400
Glartrox Maximum Dash Duration
Maximum durations for dashing and returning are 3.5s each
Team-Up Right Click

BLOODSTONE'S BOOMBOX BULLETS

Taunt Duration
2s
Projectile Speed
60m/s
Team-Up F

PREHISTORIC TRAP

Lethal Gas Duration
2s
Team-Up Right Click

LOUDMOUTH MERCS

Cooldown
8s
Team-Up Passive

LOUDMOUTH MERCS

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Hawkeye portrait Hawkeye Duelist · 11 ability entries
Normal Attack Left Click

Piercing Arrow

Damage
28 - 70 (Maximum damage is achieved after 0.9s of charging)
Ammo
Infinite
Projectile Speed
130 - 195 m/s (Maximum speed is achieved after 0.9s of charging)
Normal Attack Left Click

Blast Arrow

Cooldown
0.5s
Charges
3
Projectile Speed
60 m/s
Ultimate Q

Hunter's Sight

Energy Cost
3100
Duration
10s
Ability SHIFT

Crescent Slash

Cooldown
12s
Damage
40
Ability E

Hypersonic Arrow

Cooldown
12s
Slow Duration
1s
Projectile Speed
150 m/s
Ability V

Ronin Slash

Ability Space

Skyward Leap

Cooldown
6s
Ability Passive

Archer's Focus

Team-Up Shift

MOONLIT SLASH

Cooldown
12s
Vulnerability Duration
4s
Team-Up Left Click

SENBONZAKURA STRIKE

Team-Up Shift

MOONLIT SLASH

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Hela portrait Hela Duelist · 12 ability entries
Normal Attack Left Click

Nightsword Thorn

Damage
80
Ammo
10
Ultimate Q

Goddess of Death

Energy Cost
4000
Duration
10s
Projectile Speed
80 m/s
Ability Shift

Astral Flock

Cooldown
15s
Ability E

Soul Drainer

Cooldown
10s
Damage
1
Stun Duration
0.3s
Projectile Speed
40 m/s
Ability Right Click

Piercing Night

Cooldown
8s
Projectile Speed
80 m/s
Ability Passive

Nastrond Crowstorm

Damage
80
Ability Space

Hel's Descent

Team-Up E

Hel Tendrils

Cooldown
10s
Stun Duration
0.3s
Projectile Speed
40 m/s
Team-Up Passive

DEATH KNELL

Undead Monstro Duration
3s
Team-Up E

Hel Tendrils

Cooldown
10
Damage
50
Max Gravity Duration
2s
Team-Up

Hel Tendrils

Team-Up

DEEP WRATH

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Human Torch portrait Human Torch Duelist · 12 ability entries
Normal Attack Left Click

Fire Cluster

Charges
6
Projectile Speed
150m/s
Ability Right Click

Blazing Blast

Charges
3
Flame Field Duration
6s
Blazing Blast Projectile Speed
80m/s
Ability F

Flaming Meteor

Cooldown
15s
Damage
40
Ability SHIFT

Plasma Body

Cooldown
2 charges, with each charge taking 8s to recharge
Duration
4s
Movement Boost
2.5m/s
Ability E

Pyro-Prison

Cooldown
15s
Fire Wall Duration
5s
Ultimate Q

Supernova

Energy Cost
3400
Duration
8s
Team-Up C

Storm Siblings

Cooldown
25s
Duration
5s
Team-Up Passive

Pyrokinetic Energy

Team-Up X

Two In One

Cooldown
Successfully interacted: 30s; fail to interact: 3s
Damage
Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
Maximum Flight Duration
8s
Team-Up C

FIERY SPARKS

Cooldown
15s
Ability Duration
5s
Team-Up C

STORMING IGNITION

Cooldown
20s
Spell Field Duration
4s
Team-Up Passive

STORMING IGNITION

Duration Increase from Passing Through Flame Field
3s
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Iron Fist portrait Iron Fist Duelist · 13 ability entries
Normal Attack Left Click

Jeet Kune Do

Dragon's Defense Cooldown Reduction Per Hit
1.2s
Damage
The first four strikes each deal 35 damage, while the fifth strike deals 55 damage
Attack Interval
The first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strike
Normal Attack Left Click

Yat Jee Chung Kuen

Damage
8 base damage + 3.1% of the enemy's Max Health per strike
Duration
5s
Ultimate Q

Living Chi

Yat Jee Chung Kuen Cooldown Reduction
-80%
Energy Cost
3400
Duration
12s
Movement Boost
20%
Ability SHIFT

K'un-Lun Kick

Cooldown
10s
Ability E

Harmony Recovery

Cooldown
12s
Duration
3s
Ability Space

Crane Leap

Cooldown
3 charges, with each charge taking 1s to recharge
Ability Right Click

Dragon's Defense

Cooldown
15s
Ability Space

Wall Runner

Ability Passive

Chi Absorption

Team-Up E

Lunar Chi

Cooldown
12s
Healing Amount
55/s
Duration
3s
Team-Up C

IRON & STONE

Cooldown
8s
Damage
45
Team-Up Left Click

IRON & STONE

Damage
45
Team-Up Passive

KUMIHO PALM

Healing Amount
6
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Iron Man portrait Iron Man Duelist · 14 ability entries
Normal Attack Left Click

Repulsor Blast

Damage
35
Ammo
100
Projectile Speed
60 m/s
Normal Attack Left Click

Repulsor Blast (Armor Overdrive)

Damage
45
Ammo
Infinite
Projectile Speed
80m/s
Normal Attack Right Click

Unibeam

Damage
140 damage per second
Ammo
100
Normal Attack Right Click

Unibeam (Armor Overdrive)

Damage
180/s
Ammo
Infinite
Ultimate Q

Invincible Pulse Cannon

Energy Cost
3400
Projectile Speed
25 m/s
Ability SHIFT

Hyper-Velocity

Energy Cost
15/s
Movement Boost
100%
Ability SHIFT

Hyper-Velocity (Armor Overdrive)

Movement Boost
100%
Ability E

Armor Overdrive

Cooldown
20s
Duration
10s
Ability F

Micro-Missile Barrage

Cooldown
8s
Projectile Speed
15 m/s
Ability F

Micro-Missile Barrage (Armor Overdrive)

Cooldown
6s
Projectile Speed
60 m/s
Team-Up Passive

NANO TECH

Team-Up E

GAMMA CHARGE

Cooldown
20
Duration
10s
Team-Up E

GAMMA CHARGE

Gamma Shield Max Duration
2s
Team-Up E

THUNDER OVERDRIVE

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Magik portrait Magik Duelist · 11 ability entries
Normal Attack Left Click

Soulsword

Damage
75
Attack Interval
0.83s per hit
Ultimate Q

Darkchild

Energy Cost
3400
Duration
12s
Ability SHIFT

Stepping Discs

Cooldown
6s
Charges
2
Ability E

Umbral Incursion

Cooldown
8s
Ability Left Click

Eldritch Whirl

Damage
50
Ability Right Click

Magik Slash

Cooldown
6s
Damage
45 - 81 (Maximum damage is achieved after 1.2s of charging)
Projectile Speed
80m/s
Ability Right Click

Demon's Rage

Damage
20 damage per hit
Maximum Duration for Summons
4s
Ability Passive

Limbo's Might

Energy Cost Special Effect
Convert damage taken into Bonus Health
Team-Up C

CHAIN OF CYTTORAK

Cooldown
20s
Link Maximum Duration
4s
Projectile Speed
120m/s
Team-Up C

CHAIN OF CYTTORAK

Cooldown
20s
Team-Up C

VOID PENTAGRAM

Cooldown
15s
Damage
20/hit, 4 times per second
Duration
5s
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Mister Fantastic portrait Mister Fantastic Duelist · 10 ability entries
Normal Attack Left Click

Stretch Punch

Ammo
Infinite
Attack Interval
1.1s per hit
Ability Right Click

Distended Grip

Cooldown
6s
Projectile Speed
60 m/s
Ability E

Flexible Elongation

Cooldown
6s
Damage
30
Charges
2
Ability SHIFT

Reflexive Rubber

Cooldown
12s
Maximum Duration
3s
Reflected Projectile Speed
80 m/s
Ultimate Q

Brainiac Bounce

Energy Cost
3100
Slow Duration
3s
Ability Passive

Elastic Strength

Damage
80
Inflated Duration
6s
Movement Boost
20%
Attack Interval
0.92s per hit
Team-Up C

FANTASTIC AMPLIFIER

Cooldown
25s
Ability Duration
10s
Team-Up F

FANTASTIC AMPLIFIER

Active Inflation Cooldown
8s
Team-Up Q

FANTASTIC AMPLIFIER

Team-Up C

CLOBBERIN' RESEARCH DEPT.

Cooldown
20s
Ability Duration
10s
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Moon Knight portrait Moon Knight Duelist · 11 ability entries
Normal Attack Left Click

Crescent Dart

Damage
25 damage per round
Ammo
30
Projectile Speed
150m/s
Ultimate Q

Hand of Khonshu

Energy Cost
3100
Damage
150 damage per hit
Duration
4.5s
Ability SHIFT

Night Glider

Ability E

Ancient Ankh

Cooldown
12s
Projectile Speed
60m/s
Ability F

Moonlight Hook

Cooldown
12s
Ability Space

Rising Leap

Cooldown
6s
Ability Right Click

Moon Blade

Cooldown
6s
Damage
70
Charges
2
Projectile Speed
120m/s
Ability V

Triple Eclipse

Team-Up Passive

MOON GOD'S CHOSEN

Team-Up C

LUMINOUS MOON

Cooldown
15
Healing Amount
55
Dash Duration
0.3s
Team-Up C

BLOOD MOON

Cooldown
15
Damage
70
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Namor portrait Namor Duelist · 8 ability entries
Normal Attack Left Click

Trident of Neptune

Damage
75
Ammo
Infinite
Projectile Speed
150 m/s
Ultimate Q

Horn of Proteus

Energy Cost
3100
Damage
Inner Circle Damage: 500; Outer Circle Damage: 180
Immobilize Duration
1.5s
Ability SHIFT

Blessing of the Deep

Cooldown
20s
Maximum Duration
3s
Ability E

Aquatic Dominion

Charges
2
Monstro Spawn Maximum Duration
8s
Projectile Speed (Summon Monstro Spawn)
30 m/s
Ability Right Click

Wrath of the Seven Seas

Cooldown
6s
Projectile Speed
150 m/s
Team-Up C

TIDAL DIRGE

Cooldown
30s
Undead Monstro Duration
3s
Team-Up C

GAMMA MONSTRO

Cooldown
30
Gamma Monstro Attack Interval
0.1s per use
Team-Up C

CHILLING CHARISMA

Cooldown
15s
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Phoenix portrait Phoenix Duelist · 8 ability entries
Normal Attack Left Click

Cosmic Flames

Damage
55
Self Healing Amount after the Explosion
5/s for 4 s
Ability Right Click

Telekinesis Burst

Cooldown
10s
Stun Duration
0.3s
Ability E

Dark Ascent

Cooldown
1s
Energy Cost
400/s
Ability SHIFT

Telepathic Illusion

Cooldown
12s
Ultimate Q

Endsong Inferno

Energy Cost
3100
Self Healing Amount
250
Team-Up Passive

Mind's Grace

Team-Up Right Click

CIRCLE OF LIFE

Cooldown
12s
Stun Duration
0.3s
Team-Up C

TELEKINETIC BEATDOWN

Cooldown
12s
Self Health Recovery
50
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Psylocke portrait Psylocke Duelist · 8 ability entries
Normal Attack Left Click

Psionic Crossbow

Cooldown Reduction On Hit
0.3s per hit
Damage
13 damage per round
Ammo
16
Ultimate Q

Dance of the Butterfly

Energy Cost
3400
Damage
160 damage per hit
Duration
4s
Attack Interval
2 hits per second
Ability Shift

Psi-Blade Dash

Cooldown
12s
Damage
50
Charges
2
Ability E

Psychic Stealth

Cooldown
15s
Duration
2s
Movement Boost
50%
Ability Right Click

Wing Shurikens

Cooldown
8s
Damage
9 damage per round
Projectile Speed
120 m/s
Team-Up C

LIGHT & DARK DARTS

Cooldown
20s
Projectile Maximum Flight Duration
30m
Projectile Speed
150 m/s
Team-Up C

MENTAL PROJECTION

Cooldown
20s
Team-Up C

LIGHT & DARK DARTS

Cooldown
20s
Healing Amount
20
Field Duration
5s
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Scarlet Witch portrait Scarlet Witch Duelist · 10 ability entries
Normal Attack Left Click

Chaos Control

Damage
8.5 per hit
Ammo
Infinite
Ultimate Q

Reality Erasure

Energy Cost
3400
Damage
9999
Ability SHIFT

Mystic Projection

Charges
2
Duration
1.5s
Movement Boost
50%
Ability E

Dark Seal

Cooldown
12s
Spell Field Duration
4.5s
Projectile Speed
60 m/s
Ability Space

Telekinesis

Ability Right Click

Chthonian Burst

Charges
4
Projectile Speed
120 m/s
Team-Up Right Click

Sorcery Surge

Cooldown
30s
Duration
10s
Projectile Speed
120 m/s
Team-Up Right Click

SORCERERS SUPREME

Team-Up E

HEX FIREWORKS

Cooldown
12s
Vulnerability Duration
2s
Team-Up SHIFT

HEX FIREWORKS

Healing Amount
4.2/hit, 10 times per second
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Spider-Man portrait Spider-Man Duelist · 13 ability entries
Normal Attack Left Click

Spider-Power

Damage
25
Attack Interval
0.37s per punch
Normal Attack Right Click

Web-Cluster

Damage
30
Charges
5
Spider-Tracer Duration
3s
Projectile Speed
120 m/s
Ultimate Q

Spectacular Spin

Energy Cost
2800
Damage
15 damage per hit
Duration
2.4s
Attack Interval
0.08s per hit
Ability SHIFT

Web-Swing

Charges
3
Ability E

Get Over Here!

Cooldown
8s
Projectile Speed
80 m/s
Ability F

Amazing Combo

Cooldown
2s
Damage
70
Charges
2
Ability Space

Thwip and Flip

Ability Passive

Spider-Sense

Ability Space

Wall Crawl

Team-Up C

Inferno Blast

Cooldown
12s
Damage
30
Burn-Tracer Duration
3s
Team-Up C

Sticky Spider-Bomb

Cooldown
20
Countdown Duration
3s
Team-Up C

SYMBIOTE BOND

Cooldown
15s
Team-Up C

PARKER POWER-UP

Cooldown
15s
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Squirrel Girl portrait Squirrel Girl Duelist · 8 ability entries
Normal Attack Left Click

Burst Acorn

Ammo
12
Projectile Speed
80 m/s
Ultimate Q

Unbeatable Squirrel Tsunami

Energy Cost
2800
Damage
150
Duration
10s
Ability SHIFT

Tail Bounce

Cooldown
8s
Ability E

Mammal Bond

Cooldown
12s
Maximum Duration
5s
Ability Right Click

Squirrel Blockade

Cooldown
8s
Damage
50
Imprison Duration
1.33s
Projectile Speed
20 - 60 m/s (Maximum speed is achieved after 0.7s of charging)
Team-Up C

Squirrel Missile

Cooldown
20
Damage
75
Projectile Speed
40 m/s
Team-Up C

SQUIRREL MISSILE

Cooldown
15
Damage
70
Team-Up C

ESU ALUMNUS

Cooldown
20s
Slow Duration
3s
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Star-Lord portrait Star-Lord Duelist · 8 ability entries
Normal Attack Left Click

Element Guns

Damage
6.5 damage per round
Ammo
50
Ultimate Q

Galactic Legend

Energy Cost
3100
Damage
6.5 damage per round
Ammo
40
Duration
8s
Ability SHIFT

Rocket Propulsion

Energy Cost
300/s
Movement Boost
100%
Ability E

Blaster Barrage

Cooldown
8s
Damage
7.5 damage per hit
Duration
3s
Attack Interval
0.1 per hit
Ability Right Click

Stellar Shift

Charges
2
Invincibility Duration
0.37s
Team-Up C

Astral Jump

Cooldown
Teleport Cooldown 30s; jump device deployment Cooldown 5s.
Team-Up C

FLORA MUNITIONS

Cooldown
15s
Damage
30 each
Trap Duration
4
Team-Up C

STAR-SOUL

Cooldown
30s
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Storm portrait Storm Duelist · 10 ability entries
Normal Attack Left Click

Wind Blade

Damage
60 damage per round
Ammo
12
Projectile Speed
150m/s
Ultimate Q

Omega Hurricane

Energy Cost
3400
Damage
80
Maximum Selection Duration
5s
Attack Interval
2 hits per second
Ability SHIFT

Weather Control

Movement Boost (Self)
16%
Ability E

Goddess Boost

Cooldown
15s
Damage
35
Duration
8s
Movement Boost (Self)
40%
Ability Right Click

Bolt Rush

Cooldown
8s
Damage
80
Team-Up Passive

ETERNAL WEATHER WITCH

Team-Up Left Click

GOD OF THUNDER

Team-Up Right Click

GOD OF THUNDER

Cooldown
6s
Team-Up C

JAWS OF FATE

Cooldown
15s
Ability Duration
8s
Team-Up X

JAWS OF FATE

Jeff-Nado Ability Duration Increase
2s
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The Punisher portrait The Punisher Duelist · 12 ability entries
Normal Attack Left Click

Adjudication

Damage
19 damage per round
Ammo
40
Normal Attack Left Click

Deliverance

Damage
9.5 damage per round
Ammo
8
Ultimate Q

Final Judgement

Energy Cost
3400
Damage
8 damage per round
Ammo
Infinite
Duration
10s
Ability SHIFT

Vantage Connection

Cooldown
20s
Ability E

Culling Turret

Cooldown
20s
Damage
10 damage per round
Ammo
200
Ability Right Click

Scourge Grenade

Cooldown
8s
Damage
45
Projectile Speed
40 m/s
Ability Passive

Warrior's Gaze

Duration
3s
Team-Up Passive

CUTTING-EDGE TECH

Team-Up C

JUSTICE SENSE

Cooldown
15s
Damage
45
Blind Effect Duration
1.5s
Projectile Speed
40 m/s
Team-Up X

Ancient Judgement

Team-Up PASSIVE

BESTIAL HUNT

Team-Up C

AMMO OVERLOAD

Cooldown
25s
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Winter Soldier portrait Winter Soldier Duelist · 9 ability entries
Normal Attack Left Click

Roterstern

Ammo
3
Projectile Speed
180 m/s
Ultimate Q

Kraken Impact

Energy Cost
3100
Culling Duration
5s
Ability SHIFT

Trooper's Fist

Cooldown
10s
Ability E

Tainted Voltage

Cooldown
5s
Damage
55
Slow Duration
2s
Projectile Speed
100 m/s
Ability Right Click

Bionic Hook

Cooldown
15s
Projectile Speed
80 m/s
Ability Passive

Ceaseless Charge

Team-Up C

Stellar Impact

Cooldown
12s
Damage
70
Team-Up C

TIMELESS VETERANS

Cooldown
12s
Team-Up Passive

EXPERT INSTINCT

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Wolverine portrait Wolverine Duelist · 11 ability entries
Normal Attack Left Click

Savage Claw

Attack Interval
The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike
Ultimate Q

Last Stand

Energy Cost
2800
Ability SHIFT

Feral Leap

Cooldown
12s
Knockdown Duration
0.75s
Berserk Claw Strike Attack Interval
5.88 strikes per second
Ability E

Undying Animal

Cooldown
16s
Duration
5s
Ability Right Click

Vicious Rampage

Cooldown
3s
Ability Passive

Regenerative Healing Factor

Cooldown Reduction Per KO Engaged
10s
Bonus Health Duration
3s
Ability Passive

Berserker Rage

Team-Up Shift

Phoenix Warrior

Cooldown
15s
Knockdown Duration
0.75s
Berserk Claw Strike Attack Interval
5.88 strikes per second
Team-Up X

Kinetic Claws

Ability Cooldown
20s
Ability Duration
8s
Team-Up C

BLAST SLASH

Cooldown
20
Ability Duration
8s
Team-Up C

PAIR OF THREES

Cooldown
12s
Ability Duration
5s
Movement Boost
35%
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Adam Warlock portrait Adam Warlock Strategist · 10 ability entries
Normal Attack Left Click

Quantum Magic

Damage
60 damage per round
Ammo
15
Ability F

Karmic Revival

ENERGY COST
30/s
MOVEMENT BOOST
4m/s
Ultimate Q

Karmic Revival

Energy Cost
4500
Duration
10s
Ability SHIFT

Soul Bond

Cooldown
40s
Healing Amount
15/s
Duration
6s
Ability E

Avatar Life Stream

Cooldown
2 charges, with each charge taking 6s to recharge; when a critical hit lands on an enemy, reduce the cooldown time of Avatar Life Stream by 1s.
Healing Amount
95
Ability Right Click

Cosmic Cluster

Damage
35
Projectile Speed
100 m/s
Ability Passive

Regenerative Cocoon

Cooldown
105s
Team-Up F

HEAVENLY HARMONY

Energy Cost
30/s
Healing Amount
35/s
Trail Duration
5s
Movement Boost
5m/s
Team-Up Shift

COSMIC CYCLONE

Movement Boost
20%
Team-Up Right Click

FLAWLESS DESIGN

Quantum Magic Ammo Increase
10
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Cloak & Dagger portrait Cloak & Dagger Strategist · 12 ability entries
Normal Attack Left Click

Darkforce Cloak

Damage
80/s
Ammo
Ultimate Q

Eternal Bond

Energy Cost
4500
Damage
30/s
Healing Amount
250/s
Duration
11s
Ability SHIFT

Light's Embrace

Ability E

Terror Cape

Cooldown
Veil of Lightforce & Terror Cape share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown
Damage
55
Blinding Duration
1.5s
Ability Right Click

Dark Teleportation

Cooldown
12s
Duration
2s
Team-Up Passive

FROM SHADOW TO LIGHT

Normal Attack Left Click

Lightforce Dagger

Damage
18 damage per round
Ammo
12
Ability SHIFT

Shadow's Embrace

Ability E

Veil of Lightforce

Cooldown
Veil of Lightforce & Terror Cape share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown
Healing Amount
50
Duration
4s
Ability Right Click

Dagger Storm

Cooldown
12s
Healing Amount
50/s
Duration
6s
Team-Up E

OBLIVION SHROUD

Veil Duration
4s
Team-Up C

FROZEN HAVEN

Cooldown
20s
Healing Amount
50/s
Ability Duration
2.5s
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Gambit portrait Gambit Strategist · 14 ability entries
Normal Attack Left Click

Kinetic Cards

Ammo
21
Projectile Speed
150 m/s
Ultimate Q

Ragin' Royal Flush

Energy Cost
4500
Spell Field Duration
8s
Ability Shift

Cajun Charge

Cooldown
2 charges, with each charge taking 12.5s to recharge.
Dash Duration
8m
Ability E

Healing Hearts

Cooldown
4 charges, with each charge taking 8s to recharge.
Maximum Duration
6s
Ability F

Breaking Spades

Cooldown
4 charges, with each charge taking 8s to recharge
Maximum Duration
6s
Ability Right Click

Bayou Bash

Cooldown
2 charges, with each charge taking 8s to recharge
Damage
60
Team-Up Passive

ACE OF ACES

Ability E

Bridge Boost

Duration
4s
Projectile Speed
120m/s
Ability F

Purifying Pick-Up

Projectile Speed
100 m/s
Ability F

Explosive Trick

Damage
70
Reduced Healing Duration
4s
Projectile Speed
150 m/s
Ability E

Bidding Barrage

Damage
70
Projectile Speed
100 m/s
Team-Up C

FAVORABLE ODDS

Cooldown
15s
Damage
50/s
Healing Amount
50/s
Spell Field Duration
5s
Team-Up C

SPARKLING STAFF

Cooldown
12s
Damage
45/s
Healing Amount
70/s
Duration
1.5s
Team-Up Passive

SPARKLING STAFF

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Invisible Woman portrait Invisible Woman Strategist · 10 ability entries
Normal Attack Left Click

Orb Projection

Damage
Deal 30 damage per hit upon being shot out and 15 damage per hit on its return journey.
Healing Amount
Heal 50 health per hit upon being shot out and 40 health per hit on its return journey.
Ammo
10
Projectile Speed
150 m/s
Ability Right Click

Guardian Shield

Cooldown After Destroyed
6s
Healing Amount
50/sec, self 15/sec
Slow Duration
3s
Ability Shift

Psionic Vortex

Cooldown
12s
Spell Field Duration
4s
Projectile Speed
80 m/s
Ability E

Force Physics

Cooldown
10s
Damage
50
Ultimate Q

Invisible Boundary

Energy Cost
4500
Healing Amount
180/sec
Slow Duration
1s
Ability Passive

Covert Advance

Healing Amount
30/sec
Ability Space

Veiled Step

Cooldown
6s
Team-Up Passive

Fantasti-Force

Team-Up Right Click

UNITED SIBLINGS

Team-Up C

FIRST FAMILY

Cooldown
20s
Healing Amount
15/s
Ability Duration
4s
Movement Boost
1.2m/s
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Jeff the Land Shark portrait Jeff the Land Shark Strategist · 12 ability entries
Normal Attack Left Click

Joyful Splash

Damage
70/s
Healing Amount
130/s
Ammo
100
Projectile Speed
100m/s
Normal Attack Right Click

Aqua Burst

Cooldown
3 charges, with each charge taking 3s to recharge
Damage
Projectile Damage: 25 damage per round, Spell Field Damage: 45 damage per cast
Projectile Speed
100m/s
Ultimate Q

It's Jeff!

Energy Cost
4500
Damage
25/s
Healing Amount
225/s
Duration
6s
Ability SHIFT

Hide and Seek

Energy Cost
20/s
Healing Amount
35/s
Movement Boost
60%
Ability E

Healing Bubble

Cooldown
3 charges, with each charge taking 6s to recharge
Healing Amount
30/s
Buff Duration
4s
Movement Boost
60%
Ability Passive

Oblivious Cuteness

Team-Up Z

IT'S JEFF-NADO!

Attack Interval
2 hits per second
Team-Up X

GUARDIAN OF THE DEEP

Cooldown
20s
One-time Healing Amount
70
Continuous Healing Duration
5s
Team-Up None

New Friends

Team-Up C

Jeff's Cuddle Buddy

Cooldown
35
Duration
5s
Team-Up C

GUARDIAN OF THE DEEP

Cooldown
20
Healing Amount
45/s
Ability Duration
5s
Team-Up C

MR. POOL'S INTERDIMENSIONAL TOY BOX

Cooldown
15
Healing Amount
30/s
Deadpool Plushie Duration
5s
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Jubilee portrait Jubilee Strategist · 8 ability entries
Normal Attack Left Click

Energy Plasmoids

Damage
10 per hit
Attack Speed Boost Duration Per Sparkle Mark Triggered
6s
Projectile Speed
200m/s
Ability Right Click

Blooming Ball

Damage
10 per hit
Attack Speed Boost Duration Per Sparkle Mark Triggered
6s
Projectile Speed
200m/s
Ability Shift

Sparking Sprint

Cooldown
4s
Energy Cost
4/s
Damage
45
Healing Amount
30
Ability E

Dazzling Detonation

Cooldown
12s
Damage
50
One-time Healing Amount
65
Blind Duration
1.5s
Ability Passive

Sparkle Mark

Ultimate Q

Firework Finale

Energy Cost
4500
Firework Cluster Healing Amount
40 per hit
Ability Duration
10s
Team-Up PASSIVE

HELLFIRE SPARKS

Team-Up C

VAMPIRIC KIN

Cooldown
15s
Ability Duration
6s
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Loki portrait Loki Strategist · 10 ability entries
Normal Attack Left Click

Mystical Missile

Damage
The projectile deals no damage, while the spell field inflicts 25 damage per cast
Ammo
10
Projectile Speed
100 m/s
Ultimate Q

God of Mischief

Energy Cost
4500
Duration
12s
Ability SHIFT

Regeneration Domain

Cooldown
30s
Healing Amount
100/s
Duration
5s
Ability E

Doppelganger

Cooldown
2 charges, with each charge taking 12s to recharge
Ability F

Devious Exchange

Cooldown
15s
Ability V

Backstab

Damage
Damage: 30; Backstab Damage: +15 (total of 45)
Ability Right Click

Deception

Cooldown
15s
Healing Amount
Health regenerates at a rate of 20 Health per second while invisible
Team-Up Shift

Deific Blessing

Cooldown
30s
Healing Amount
100/s
Maximum Duration for Summons
5s
Team-Up C

VILLAIN'S ILLUSION

Cooldown
30
Ability Duration
6s
Team-Up Shift

VIBRANT VITALITY

Cooldown
30s
Duration
5s
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Luna Snow portrait Luna Snow Strategist · 12 ability entries
Normal Attack Left Click

Light & Dark Ice

Damage
24 damage per round, for a total of 72 damage
Healing Amount
24 health per round, for a total of 72 health
Ammo
30
Ultimate Q

Fate of Both Worlds

Energy Cost
5000
Healing Amount
250/s
Duration
10s
Ability SHIFT

Ice Arts

Cooldown
15s
Damage
50 damage per round
Healing Amount
75 health per round
Duration
6s
Ability E

Share the Stage

Ability Right Click

Absolute Zero

Cooldown
12s
Damage
50
Projectile Speed
80m/s
Ability Passive

Cryo Heart

Healing Amount
30/s for 3 seconds
Ability Passive

Smooth Skate

Ability F

Number One Idol

Team-Up Passive

ICED OUT DIAMOND

Team-Up C

SPIRIT FOX ACCORD

Cooldown
20s
Damage
35
Healing Amount
60
Charm Duration
0.4s
Team-Up

ATLAS BOND

Cooldown
12s
Damage
35
Healing Amount
70
Charm Duration
0.35s
Team-Up

DUALITY DANCE

Cooldown
15s
Ability Duration
6s
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Mantis portrait Mantis Strategist · 10 ability entries
Normal Attack Left Click

Life Energy Blast

Damage
55 damage per round
Ammo
15
Projectile Speed
150m/s
Ultimate Q

Soul Resurgence

Energy Cost
4300
Healing Amount
150
Duration
8s
Movement Boost
3m/s
Ability SHIFT

Spore Slumber

Cooldown
15s
Damage
10
Sedation Duration
3.5s
Ability E

Allied Inspiration

Cooldown
Consume 1 Life Orb
Duration
8s (16s maximum duration)
Movement Boost
1m/s
Ability F

Natural Anger

Cooldown
Consume 1 Life Orb
Duration
8s (the duration cannot stack; repeatedly casting will only refresh the duration)
Ability Right Click

Healing Flower

Cooldown
Consume 1 Life Orb
One-time Healing Amount
60
Duration
8s (16s maximum duration)
Ability Passive

Nature's Favor

Healing Amount
12.5 per second
Duration
8s
Team-Up Passive

Heavenly Guardian

Team-Up Right Click

STAR BLOSSOM

Healing Flower Healing Amount
15+Target's 3% Maximum Health/s
Team-Up Passive

VITALITY PACT

Cooldown
90
Nature's Favor Bonus Healing Amount
5/s
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Rocket Raccoon portrait Rocket Raccoon Strategist · 11 ability entries
Normal Attack Left Click

Bombard Mode

Damage
16 damage per round
Ammo
45
Projectile Speed
180 m/s
Normal Attack Right Click

Repair Mode

Healing Amount (Ally)
50/s
Ammo
8
Duration
5s
Projectile Speed
80 m/s
Ultimate Q

C.Y.A.

Energy Cost
4300
Duration
12s
Ability SHIFT

Jetpack Dash

Cooldown
2 charges, with each charge taking 10s to recharge
Ability E

B.R.B.

Cooldown
40s. You can reclaim the beacon by pressing E. When reclaimed, the cooldown will be reduced based on the beacon's remaining health. If you reclaim a full-health beacon, the minimum cooldown will be 5s
Duration
300s
Ability Space

Wild Crawl

Ability Space

Flying Ace

Team-Up C

Old Friends

Team-Up C

MAMMALIAN BOND

Cooldown
2 charges, with each charge taking 20s to recharge.
Vitality Acorn Healing Amount
20 per acorn
Team-Up C

PLANET X PALS

Cooldown
12s
Healing Amount
15 per round
Ability Duration
8s
Team-Up X

PLANET X PALS

Duration:
4s
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Ultron portrait Ultron Strategist · 10 ability entries
Normal Attack Left Click

ENCEPHALO-RAY

Damage
First beam 6 rounds in 0.5s, 12 per hit; second single-cast spell field 75 per hit
Ammo
6
Ability Right Click

IMPERATIVE: FIREWALL

Cooldown
12s
Ability E

IMPERATIVE: PATCH

Healing Amount to the Targeted ally
40/s
Max Tolerance Duration out of Sight
5s
Ability Shift

DYNAMIC FLIGHT

Cooldown
8s
Accelerate Duration
6s
Movement Boost
40%
Ultimate Q

RAGE OF ULTRON

Energy Cost
4300
Beam Healing Amount
40
Duration
9s
Projectile Speed
120m/s
Team-Up C

NANO RAY

Cooldown
30s
Damage
70/s
Ammo
Infinite
Spell Field Duration
8s
Team-Up C

STARK PROTOCOL

Cooldown
20s
Ray Healing Amount
70/s
Ability Duration
8s
Team-Up Right Click

STARK PROTOCOL

Cooldown
12
Team-Up C

SP//DR SYNC

Cooldown
15s
Healing Amount to the Targeted ally
40/s
Ability Duration
3s
Team-Up Right Click

SP//DR SYNC

Right-click Cooldown
12s
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White Fox portrait White Fox Strategist · 14 ability entries
Normal Attack Left Click

YEOWOO GUSEUL

Damage
Direct hit: 40 per round; bounce hit: 25 per round
Healing Amount
Direct hit: 50 per round; bounce hit: 35 per round
Projectile Speed
120m/s
Normal Attack Left Click

CLAW STRIKE

Damage
35 per hit
Attack Interval
0.45s per use
Ability Right Click

SPECTRAL SURGE

Cooldown
6s
Damage
65
Healing Amount
65
Charm Duration
0.4s
Ability E

FOX FORM AWAKENING

Cooldown
15s
Healing Amount
35 per hit
Ability Duration
Transform 3 tails: 9s; 2 tails: 8s; 1 tail: 7s
Ability Shift

SPIRIT SANCTUARY

Cooldown
15s
One-time Healing Amount
50
MAXIMUM DURATION FOR SUMMONS
5s
Ability Right Click

TAIL SWEEP

Cooldown
3s
DAMAGE
50
Ability Shift

Predatory Pounce

Cooldown
6s
Damage
40
Dash Duration
10m
Ultimate Q

KUMIHO UNLEASHED

Energy Cost
4800
Healing Amount
85/s
Team-Up Passive

SPIRIT FOX WARD

Team-Up C

NINE-TAILED AURA

Cooldown
20
Movement Boost
30% for 2s
Normal Attack Left Click

NINEFOLD SLAM

Damage
50 per hit
Healing Amount
100 per hit
Attack Interval
1 per second
Ability Right Click

BLESSED BY THE NINE

Cooldown
2s
Unstoppable State Duration
3s
Team-Up C

LUCKY LOAN

Cooldown
25s
Damage
10/s
Healing Amount
15/s
Spell Field Duration
5s
Team-Up Passive

PSIONIC FOX

Duration
10s
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Deadpool portrait Deadpool Flex · 52 ability entries
Normal Attack Left Click

DUAL DESERT EAGLES - VANGUARD

Damage
36 damage per round
Ammo
30
Ultimate Q

THE BAN HAMMER

Cooldown
60s
Ability Duration
8s
Ability Right Click

MAGICAL UNICORN SHIELD!

Cooldown
12s
Maximum Duration for Summons
4s
Ability Space

BUNNY BOUNCE

Cooldown
6s
Ability PASSIVE

HEALING FACTOR

Cooldown
45s
Ability Passive

MAXIMUM FLAIR

Ability F

UPGRADE!

Ability E

DEADPOOL IN YOUR AREA - VANGUARD

Cooldown
12s
Ability Duration
5s
Team-Up Passive

Comical Chaos

Normal Attack Left Click

KICK@$$ KATANA - VANGUARD

Damage
30 per hit
Attack Interval
First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Ultimate Q

THE BIG TEST

Cooldown
60s
Ability Duration
The challenge lasts 12s. The buff lasts 6s after you complete it.
Movement Boost
Upon activation: 15%; challenge completed: 30%
Ability Right Click

HAZARDOUS HIJINKS - VANGUARD

Cooldown
10s
Damage
40
Dash Duration
Up to 12m
Normal Attack Left Click

DUAL DESERT EAGLES - VANGUARD UPGRADED

Ammo
40
Projectile Speed
60 m/s
Beam Attack Interval
2.5 rounds per second
Normal Attack Left Click

KICK@$$ KATANA - VANGUARD UPGRADED

Damage
35 per hit
Attack Interval
First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Ability E

DEADPOOL IN YOUR AREA - VANGUARD UPGRADED

Cooldown
12s
Ability Duration
5s
Ability Right Click

HAZARDOUS HIJINKS - VANGUARD UPGRADED

Cooldown
2 charges, with each charge taking 10s to recharge.
Damage
40
Dash Duration
Up to 12m
Ability Right Click

MAGICAL UNICORN SHIELD! - UPGRADED

Cooldown
12s
Maximum Duration for Summons
4s
Ultimate Q

THE BIG TEST - UPGRADED

Cooldown
60s
Ability Duration
The challenge lasts 12s. The buff lasts 8s after you complete it.
Movement Boost
Upon activation: 15%; challenge completed: 30%
Ultimate Q

THE BAN HAMMER - UPGRADED

Cooldown
60s
Ability Duration
8s
Normal Attack Left Click

DUAL DESERT EAGLES - DUELIST

Damage
38 per hit
Ammo
30
Ultimate Q

SKILL ISSUE

Cooldown
45s
Ability Duration
8s
Ability Right Click

HEADSHOT! - DUELIST

Cooldown
10s
Spell Field Duration
1s
Projectile Speed
80m/s
Ability Space

BUNNY HOP

Cooldown
6s
Damage
25
Ability E

DEADPOOL IN YOUR AREA - DUELIST

Cooldown
12s
Ability Duration
5s
Normal Attack Left Click

KICK@$$ KATANA - DUELIST

Damage
40 per hit
Attack Interval
First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Ultimate Q

POP QUIZ!

Cooldown
45s
Ability Duration
The challenge lasts 12s. The buff lasts 6s after you complete it.
Movement Boost
Upon activation: 15%; challenge completed: 30%
Ability Right Click

HAZARDOUS HIJINKS - DUELIST

Cooldown
2 charges, with each charge taking 10s to recharge.
Damage
40
Dash Duration
Up to 12m
Normal Attack Left Click

DUAL DESERT EAGLES - DUELIST UPGRADED

Ammo
40
Projectile Speed
60 m/s
Beam Attack Interval
2 rounds per second
Normal Attack Left Click

KICK@$$ KATANA - DUELIST UPGRADED

Damage
45 per hit
Attack Interval
First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Ability E

DEADPOOL IN YOUR AREA - DUELIST UPGRADED

Cooldown
12s
Ability Duration
5s
Ability Right Click

HAZARDOUS HIJINKS - DUELIST UPGRADED

Cooldown
2 charges, with each charge taking 10s to recharge.
Damage
40
Dash Duration
Up to 12m
Ability Right Click

HEADSHOT! - DUELIST UPGRADED

Cooldown
10s
Spell Field Duration
First unleash: 1s; second unleash: 1s; third unleash: 2s
Projectile Speed
80m/s
Ultimate Q

POP QUIZ! - UPGRADED

Cooldown
45s
Ability Duration
The challenge lasts 12s. The buff lasts 8s after you complete it.
Movement Boost
Upon activation: 15%; challenge completed: 30%
Ultimate Q

SKILL ISSUE - UPGRADED

Cooldown
45s
Ability Duration
8s
Normal Attack Left Click

DUAL DESERT EAGLES - STRATEGIST

Damage
25 damage per round
Ammo
30
Ultimate Q

PWNAGE POUND

Cooldown
60s
Ability Duration
8s
Ability Right Click

BOUNCING BOBBLEHEAD - STRATEGIST

Cooldown
8s
Spell Field Duration
1s
Projectile Speed
80m/s
Ability Space

HEALING HOP

Cooldown
6s
Damage
25
Ability E

DEADPOOL IN YOUR AREA - STRATEGIST

Cooldown
12s
Ability Duration
5s
Normal Attack Left Click

KICK@$$ KATANA - STRATEGIST

Damage
30 per hit
Healing Amount
32
Attack Interval
First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Ultimate Q

FINAL EXAM

Cooldown
60s
Healing Amount
Upon activation: 70/s; challenge completed: 100/s
Ability Duration
The challenge lasts 12s. The buff lasts 6s after you complete it.
Ability Right Click

HEALING HIJINKS - STRATEGIST

Cooldown
2 charges, with each charge taking 10s to recharge.
Damage
30
Healing Amount
45
Dash Duration
Up to 12m
Ability Space

HEALING HOP

Cooldown
6s
Damage
25
Normal Attack Left Click

DUAL DESERT EAGLES - STRATEGIST UPGRADED

Ammo
40
Projectile Speed
60 m/s
Beam Attack Interval
2.5 rounds per second
Ability Left Click

KICK@$$ KATANA - STRATEGIST UPGRADED

Damage
35 per hit
Healing Amount
35
Attack Interval
First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Ability E

DEADPOOL IN YOUR AREA - STRATEGIST UPGRADED

Cooldown
12s
Ability Duration
5s
Ability Right Click

HEALING HIJINKS - STRATEGIST UPGRADED

Cooldown
2 charges, with each charge taking 10s to recharge.
Damage
40
Healing Amount
55
Dash Duration
Up to 12m
Ability Right Click

BOUNCING BOBBLEHEAD - STRATEGIST UPGRADED

Cooldown
8s
Spell Field Duration
First unleash: 1s; second unleash: 1s; third unleash: 2s
Projectile Speed
80m/s
Ultimate Q

FINAL EXAM - UPGRADED

Cooldown
60s
Healing Amount
80/s upon activation; 120/s after completing the challenge
Ability Duration
The challenge lasts 12s. The buff lasts 8s after you complete it.
Ultimate Q

PWNAGE POUND - UPGRADED

Cooldown
60s
Ability Duration
8s
Team-Up Passive

"HEL-YEAH, HONEY"

Team-Up C

GUMBO CHIMICHANGAS

Cooldown
15s
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